# Rendering tilemaps at a specific position libgdx

I'm making an endless side scroller game like gravity guy with libgdx.

To test this I'm just creating two tiled maps with the same .tmx file to render then one after another, like:

                            [map1][map2][map3][map4]...


The thing is I'm not succeeding to do this, and I already have searched related problems... I found one topic related with this but I couldn't understand very clearly.

Would be very happy if someone could help me on this!

• Can you post what you have tried and what exactly your problem is. Otherwise we cannot help you. Please update your question with relevant information. Aug 12 '14 at 7:18

Currently there is no way to set the position of a TiledMap. All you can do is move the camera to make it seem as though the map is moving. To do this you would have to create your own rendering code that allows for drawing position input.