I'm attempting to change / toggle the material that's applied to a BSP brush. I've seen where it's possible on static meshes, but I can't seem to get it to work on brushes. Below is an example scenario.

  1. The ground (BSP Brush) is covered in a stone material
  2. The player hits a trigger.
  3. A new "moss" material is applied to the brush, removing the old stone material.

Any assistance you could offer would be greatly appreciated.


Did quite a bit of research and it looks like this isn't possible in UDK. A material applied to a BSP is static and cannot be changed dynamically in game.


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