I'm reading the Love2D Development book, which i think i will stop reading because is outdated and very instable, sometimes i got a lot of troubles. Backing to the question, i made a tileset map with Tiled and saved in .tmx with Base64 ( uncompressed ) then i used Advanced-Tiled-Loader and used the code from the book:
-- This is the main.lua file -- local loader = require ("Advanced-Tiled-Loader-master/Loader") ---the path to our .tmx files and sprites loader.path = "map/" local map = loader.load("tilemap.tmx") function love.load() love.graphics.setBackgroundColor(255, 153, 0) --- load the level and bind the variable map loader.path = "map/" local map = loader.load("tilemap.tmx") end function love.draw() map:draw() end
When i tested the game, the result was this:
The result was suposted to be like this:
So what it could be?