I am attempting to configure my camera to give the impression of a normal sized player in a giant room. Since units are arbitrary, I figured this should be possible (despite the fact that the room is technically 24x24m big and I want it to feel more like a hangar).
I have tried tweaking down the FOV (to about 40 degrees) which has helped some, but I can't shake the feeling that I am a tiny person in a normal sized room rather than a normal sized person in a giant room.
What about the way the scene is being rendered is giving away this to my eye. Or is it just a lack of reference points?
I am using Unreal Engine if that affects the answer.