I am not new to AS3 and Flash but new to Flash timeline animations and controlling them with AS3. Had posted a similar question last week but the solution did not work. Hope someone could help me out here.
I am trying to control two different animations separately for one of my horse gameobjects inside the timeline through AS3.
For now, I have inserted really basic keyframes that hold all my animation frames. I have labelled them appropriately. Please look at the image below. These are not full animations, for now I am just playing around and testing it out.
I have named all the frames labels like "startwalk" "endwalk" "startTurnBack" and so on..
Now I want to control these animations and play them individually using AS3. I have added an enter_frame listener and started with a basic code as below but it does not seem to be working.
// this is the Event.ENTER_FRAME named gameLoop
private function gameLoop(event : Event) : void {
trace(" current label " +horseTwo.currentLabel);
var currLabel:String = horseTwo.currentLabel;
var next:String;
next = currLabel;
horseTwo.gotoAndPlay(next);
if(currLabel == "endwalk"){
horseTwo.stop();
}
}
Nothing gets played. But if I do horseTwo.play(), it plays the animation throughout which is not what I want. I want to be able to control the keyframes via labels separately each for Walk, TurnBack and few more animations. Anyone got any ideas?