Your assumption isn't necessarily to find the cells but the lines it cross on this grid.
For example taking your image we can highlight not the cells, but lines of the grid it crosses:
This then shows that if it crosses a grid line that the cells either side of this line are those that are filled.
You can use an intersection algorithm to find if your floating point line will cross these by scaling your points to pixels. If you have a 1.0:1 ratio of floating coordinates:pixels then you're sorted and you can just translate it directly. Using the Line segment intersection algorithm you can check if your lower left line (1,7)(2,7) intersects with your line (1.3,6.2)(6.51,2.9). http://alienryderflex.com/intersect/
Some translation from c to C# will be needed but you can get the idea from that paper. I'll put the code below in-case the link breaks.
// public domain function by Darel Rex Finley, 2006
// Determines the intersection point of the line defined by points A and B with the
// line defined by points C and D.
//
// Returns YES if the intersection point was found, and stores that point in X,Y.
// Returns NO if there is no determinable intersection point, in which case X,Y will
// be unmodified.
bool lineIntersection(
double Ax, double Ay,
double Bx, double By,
double Cx, double Cy,
double Dx, double Dy,
double *X, double *Y) {
double distAB, theCos, theSin, newX, ABpos ;
// Fail if either line is undefined.
if (Ax==Bx && Ay==By || Cx==Dx && Cy==Dy) return NO;
// (1) Translate the system so that point A is on the origin.
Bx-=Ax; By-=Ay;
Cx-=Ax; Cy-=Ay;
Dx-=Ax; Dy-=Ay;
// Discover the length of segment A-B.
distAB=sqrt(Bx*Bx+By*By);
// (2) Rotate the system so that point B is on the positive X axis.
theCos=Bx/distAB;
theSin=By/distAB;
newX=Cx*theCos+Cy*theSin;
Cy =Cy*theCos-Cx*theSin; Cx=newX;
newX=Dx*theCos+Dy*theSin;
Dy =Dy*theCos-Dx*theSin; Dx=newX;
// Fail if the lines are parallel.
if (Cy==Dy) return NO;
// (3) Discover the position of the intersection point along line A-B.
ABpos=Dx+(Cx-Dx)*Dy/(Dy-Cy);
// (4) Apply the discovered position to line A-B in the original coordinate system.
*X=Ax+ABpos*theCos;
*Y=Ay+ABpos*theSin;
// Success.
return YES; }
If you need to find out only when (and where) the line segments intersect, you can modify the function as follows:
// public domain function by Darel Rex Finley, 2006
// Determines the intersection point of the line segment defined by points A and B
// with the line segment defined by points C and D.
//
// Returns YES if the intersection point was found, and stores that point in X,Y.
// Returns NO if there is no determinable intersection point, in which case X,Y will
// be unmodified.
bool lineSegmentIntersection(
double Ax, double Ay,
double Bx, double By,
double Cx, double Cy,
double Dx, double Dy,
double *X, double *Y) {
double distAB, theCos, theSin, newX, ABpos ;
// Fail if either line segment is zero-length.
if (Ax==Bx && Ay==By || Cx==Dx && Cy==Dy) return NO;
// Fail if the segments share an end-point.
if (Ax==Cx && Ay==Cy || Bx==Cx && By==Cy
|| Ax==Dx && Ay==Dy || Bx==Dx && By==Dy) {
return NO; }
// (1) Translate the system so that point A is on the origin.
Bx-=Ax; By-=Ay;
Cx-=Ax; Cy-=Ay;
Dx-=Ax; Dy-=Ay;
// Discover the length of segment A-B.
distAB=sqrt(Bx*Bx+By*By);
// (2) Rotate the system so that point B is on the positive X axis.
theCos=Bx/distAB;
theSin=By/distAB;
newX=Cx*theCos+Cy*theSin;
Cy =Cy*theCos-Cx*theSin; Cx=newX;
newX=Dx*theCos+Dy*theSin;
Dy =Dy*theCos-Dx*theSin; Dx=newX;
// Fail if segment C-D doesn't cross line A-B.
if (Cy<0. && Dy<0. || Cy>=0. && Dy>=0.) return NO;
// (3) Discover the position of the intersection point along line A-B.
ABpos=Dx+(Cx-Dx)*Dy/(Dy-Cy);
// Fail if segment C-D crosses line A-B outside of segment A-B.
if (ABpos<0. || ABpos>distAB) return NO;
// (4) Apply the discovered position to line A-B in the original coordinate system.
*X=Ax+ABpos*theCos;
*Y=Ay+ABpos*theSin;
// Success.
return YES; }