From other frameworks I know methods for easy ordering sprites within a spritebatch (to determine if a sprite has to be drawn in front or behind another sprite). For example in MonoGame/XNA this is called
Sprite.depth or Pyglet has its
But I cannot find anything like that in libgdx. I've read that libgdx' scene2d has something like that but I don't want to use that as I use a entity system (ashley) and want to keep rendering separeted from the other logic.
What is the appropriate way to set the draw-order of libgdx sprites?