Let's say I have a cube with each face having a different colour. I want them all to look like brick walls, but I don't want to have to recreate the same brick texture for every colour.
Is it possible to create a greyscale semi-transparent brick texture that I can overlay overtop of the polygon colour?
This scene will eventually be used in Unity, but I also have access to 3DS Max and Blender. So, whatever works.