I'm currently working on a game that allows the player to do some different actions.
- Dodge (X button)
- Attack (A button)
- Use Item (Y Button)
- Block (BButton)
I would like to be able to use the "Y" button to both use items and pick items up. This dual functionality would be determined by how long the player held the button and if the player was standing next to an item. I'm sure there have been studies on this and how long the player expects for a delay to use the second functionality but I'm worried that I have become biased in my testing and I can't find anything online.
My question is: Is there some sort of standard for this type of a time delay for the button? If so where can I learn more about it?