Is it possible to use project level conditional defines in hlsl code?
I'm trying to conditionaly compile a shader using MonoGame Content Procesor. Depending on project type (ie. Windows, Windows8...) different shader models should be used. Pragma directives are supported. The code:
#if WINDOWS PixelShader = compile ps_3_0 PixelShaderFunction(); #else ...
I've also tried adding constants into csproj manually (in content project, then in dummy content compiler csproj).
Is there something I'm missing?
My sln structure is as follows:
- MonoGameContentProject - holds .fx file
- MonoGameDummyProject - has content reference to content project, builds .fx file
- WindowsProject - has a link to dummy project xnb file in the windows build directory