I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something else?). All I have been able to find so far is:
- how to export from the Editor into Unity Package format
- scripts to export the mesh (only?) into OBJ format 
Is it possible to export a textured and rigged model from Unity? If so, into what formats and how?