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I've added a joystick to my iOS game using the latest SneakyInput joystick code for cocos2d v3. It works well, but when a CCButton I have is pressed, the joystick touch event ends.

Based on my research, I've already set multitouch:

[CCDirector sharedDirector].view.multipleTouchEnabled = YES;

I've even tried setting multipleTouchEnabled for every button/joystick node, but still nothing works. Every time I touch the button, the joystick touchEnded method is called.

Here's the joystick code:

leftJoy = [[SneakyJoystickSkinnedBase alloc] init];
leftJoy.position = ccp(96,96);
leftJoy.backgroundSprite = [ColoredCircleSprite circleWithColor:[CCColor colorWithCcColor4b: ccc4(21, 21, 21, 127)] radius:64];
leftJoy.thumbSprite = [CCSprite spriteWithImageNamed:@"joystick.png"];
leftJoy.joystick = [[SneakyJoystick alloc] initWithRect:CGRectMake(0,0,128,128)];
leftJoy.joystick.multipleTouchEnabled = YES; // just testing
leftJoy.multipleTouchEnabled = YES; // just testing
[self addChild:leftJoy];

And my button code:

fire = [CCButton
                  buttonWithTitle:nil
                  spriteFrame:[CCSpriteFrame frameWithImageNamed:@"fire-enabled.png"]
                  highlightedSpriteFrame:[CCSpriteFrame frameWithImageNamed:@"fire-active.png"]
                  disabledSpriteFrame:[CCSpriteFrame frameWithImageNamed:@"fire.png"]];
fire.position = ccp(x,y);
fire.multipleTouchEnabled = YES; // testing
[fire setTarget:[World sharedWorld].player selector:@selector(fire:)];
[self addChild:fire];

The joystick works fine. Until the fire button is pressed.

I could redesign my buttons to use the sneakyinput button, but they work fine as-is except for this one issue.

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  • \$\begingroup\$ Can you provide the whole sneakyjoy class ? Hard to tell. Maybe the problem is in there. \$\endgroup\$ – user1033882 Aug 11 '14 at 18:18
  • \$\begingroup\$ Try this, in your main scene that loads the interface: [CCDirector sharedDirector].view.multipleTouchEnabled = YES; \$\endgroup\$ – user1033882 Aug 12 '14 at 9:08
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Use CCSprite instead of CCButton.

Handle every CCSprite touch event in TouchDelegate method.

Inherite class where you are using SneakyInput joystick by CCLayer with Touch Enable.

Link : https://github.com/sneakyness/SneakyInput

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