I have a C++ game that has a 3D engine that works only in Windows. I'm wondering which engine I should use so that it can be used in a browser or in iPad (iPhone) and Android environments? Does anyone have an idea of the size of the task to migrate from one 3D engine to another?
closed as off-topic by Josh♦ Jun 20 '17 at 18:21
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There are only two engines I know of that work on iPhone, Android, and in a browser:
Does anyone have an idea of the size of the task to migrate from one 3D engine to another?
This isn't an answerable question as-is. How much code you have and what engine you're using are going to matter.
ShiVa personally would be the better pick. "The ShiVa Authoring Tool is available for Windows, Mac, Linux, Wii, iPhone, iPad, Android, HP WebOS and Airplay SDK for free." Unlike unity which is only Windows and Mac, iphone and Android.