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I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? Thanks in advance.

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I'm pretty new to LibGDX but I don't think it would be too hard to implement your own version of a "master volume" - just have a float variable called master volume and then use it whenever you play your music and edit it how you please.

For example:

public static float mastervol = 1f;

//playing your sounds
sound1.play(mastervol);
sound2.play(mastervol);

//change your master vol
public void setMasterVolume(float i){mastervol = i;}

Something along those lines.

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  • \$\begingroup\$ Thank you Jonathan, i created my own and it's working perfectly! :D \$\endgroup\$
    – AVariable
    Jul 8, 2014 at 10:43
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    \$\begingroup\$ @AVariable If you did what he suggested and it worked, then mark his answer as the accepted one! \$\endgroup\$ Jul 9, 2014 at 13:28
  • \$\begingroup\$ @AVariable just click the checkmark next to the number on the side of this answer \$\endgroup\$
    – ashes999
    Jul 10, 2014 at 14:20
  • \$\begingroup\$ I did it! :D i'm pretty knew to stackexchange, thanks guys! \$\endgroup\$
    – AVariable
    Jul 10, 2014 at 14:35

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