1
\$\begingroup\$

I have been searching everywhere for master volume for sound and music in LibGDX but to no avail. Can anyone tell me if it is implemented somewhere or do i need to implement such functionality myself? Thanks in advance.

\$\endgroup\$
5
\$\begingroup\$

I'm pretty new to LibGDX but I don't think it would be too hard to implement your own version of a "master volume" - just have a float variable called master volume and then use it whenever you play your music and edit it how you please.

For example:

public static float mastervol = 1f;

//playing your sounds
sound1.play(mastervol);
sound2.play(mastervol);

//change your master vol
public void setMasterVolume(float i){mastervol = i;}

Something along those lines.

| improve this answer | |
\$\endgroup\$
  • \$\begingroup\$ Thank you Jonathan, i created my own and it's working perfectly! :D \$\endgroup\$ – AVariable Jul 8 '14 at 10:43
  • 1
    \$\begingroup\$ @AVariable If you did what he suggested and it worked, then mark his answer as the accepted one! \$\endgroup\$ – StrongJoshua Jul 9 '14 at 13:28
  • \$\begingroup\$ @AVariable just click the checkmark next to the number on the side of this answer \$\endgroup\$ – ashes999 Jul 10 '14 at 14:20
  • \$\begingroup\$ I did it! :D i'm pretty knew to stackexchange, thanks guys! \$\endgroup\$ – AVariable Jul 10 '14 at 14:35

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.