I'm developing a game similar to Don't Starve - 2D billboards in a 3D world. Now I have encountered a problem with resolutions. I want the player to be able to change resolution, but I don't want to change how much of the world that can be seen on screen. This is how it works in Don't Starve.
So will the resolution just decide the size of the textures? Do I use a set internal resolution and then scale the textures according to the resolution? Do I then need to scale the world coordinates?
I want the field of view to be the same and also so the camera angle(it's looking down with an angle as in most strategy games). I might also mention I'm coding with Monogame.