I'm using the FBX SDK to import and display FBX models in my OpenGL app. It works fine so far with a simple phong shader and displays basic models.
However I have some FBX models that have custom (Mental Ray) Arch & Design materials. Can I render these models with such materials in my app?
My (completely noob) understanding of how this works is that the Arch & Design thing is a shader. A graphic designer edited some data fields, and the way the model is rendered is that such data is passed to the Arch & Design shader during rendering, and the shader takes care of it (ie does all the lighting calculations etc).
Is it possible for me to use that flashy Arch & Design shader in my app, so I manually parse the FBX model and send the data fields to the shader? How do I get hold of it?
Any clarification will be appreciated, you can probably tell that I'm somewhat confused.