I have to find components of a matrix for 3D transformation. I have a first system in which transformations are made by multiplying: M1 = Scale x Rotation x Translation. I want to have the same transformations in an engine who compute like this: M2 = Scale x Translation x Rotation So when I enter the same values there's a problem du to the inversion of translation and rotation.
How can I compute the values in the last matrix M2 for having the same transformation?
Thanks