I want to create differently sized (but small, relative to the characters) dust clouds for player movement that move away from the player and fade away by shrinking.
This animated GIF from Samurai Gunn demonstrates the desired effect (observe the brownish clouds that appear as the player attacks).
Can the Shuriken particle system do this? It should randomly create the dust cloud at various shapes and sizes. I'm assuming I'd need to supply the system with a sprite sheet to select from? Or is this just easier/better achieved by using an animated sprite in the scene?