I try to add angular velocity to my
GameObject with this command:
rigidbody2D.angularVelocity = Random.value * tumble;
All works, but I want center of velocity be in the center of my rigidbody, but center is outside my
GameObject and looks like every time in different place. How can I set rotation center to the center of my rigidbody?
IMPORTANT: when my GameObject is stay on place (no movement) then all works fine, when I add linear movement it begin rotate around some outside center.