I'm have created a small
Unity project but physics has weird behavior (bug). Unfortunately it only happens on some specific hardware (after build), not on development machine.
I don't know what is the reason it's probably due to different framerate. Viewing all object and their colliders would probably help me a lot.
Is there a possibility in
Unity to view all colliders in the game at run time (some kind of debug mode). Something similar as
Game tab view in Unity with
Gizmos option enabled, but for all objects ?