So I am running into an issue where I cannot load my game onto the nexus 7 because of the error stated previously. I read online that this is because the device can't use the Format class or something like that but I find this funny because I ran the game on the device with the framebuffer earlier without any problems. The game runs perfectly fine on the nexus 5.
EDIT
Code breaks here in the initialization process.
buffer = new FrameBuffer(Format.RGBA8888, (int) gameWidth, (int) gameHeight, false);
Here is a part of the stacktrace
java.lang.IllegalStateException: frame buffer couldn't be contructed: incomplete attachment.
at com.badlogic.gdx.graphics.glutils.Framebuffer.build(FrameBuffer.java:171)
Here is the Framebuffer:171 code
if (result == GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT)
throw new IllegalStateException("frame buffer couldn't be constructed: incomplete attachment");
gameWidthandgameHeightare correct for your device? \$\endgroup\$ – Panda Pajama Jun 24 '14 at 3:13FrameBufferexpected the dimensions of the screen, and you passed it some dimensions that were not those of the screen. \$\endgroup\$ – Panda Pajama Jun 24 '14 at 5:15