I wrote a little game of a bouncing ball, using SFML and Box2D.
On Windows, the graphics animate smoothly. However, on my Linux machine, the animation stutters randomly. To be precise, I get a horizontal video tearing effect.
I use the Intel graphics driver. I tried multiple solutions I found online to solve video tearing but I haven't been able to solve this. I've never had video tearing before (even in other OpenGL apps): It appears now for the first time.