# How can I create a seesaw with Farseer Physics Engine?

I want to create a seesaw like in this picture:

I created two rectangular bodies, one for the diagonal rectangle and one for the little rectangle in the middle. But I don't know how to connect the two bodies. How can I do that?

How can I create a seesaw with Farseer Physics Engine 3.5?

Use JointFactory.CreateRevoluteJoint, which creates a RevoluteJoint between two bodies.
Note that, by default, bodies connected by joints do not collide with each other (by default, joints have CollideConnected = false).
• World.RemoveJoint Jun 14 '14 at 11:16