So I have two legacy FBX animations; Animation A and Animation B.
What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on.
Using animation.CrossFade() will play A in reverse until it reaches frame 0, then play B forward.
What I'm looking to do is blend from the current frame of A to the end frame of B. Probably via some sort of lerp between the facial position in A and the facial position in the last frame of B.
Does anyone know how I might be able to accomplish this? Either via a built in function or potentially lerping of some sort?
EDIT: Does anyone perhaps know of a way to read bone positions of an animation at a certain frame? Perhaps if I could read that I could fake animations by doing Vector3 lerps.