Please excuse my lack of knowledge with LibGDX, as I have just started learning it. I am going through some simple tutorials, and in one of them, I draw a string onto the screen like so:
// the following code is in the main file in the core project folder: // this is in the create() method: private SpriteBatch batch; batch = new SpriteBatch(); // this is in the render() method: batch.draw(batch, "Hello world", 200, 200);
I am getting an error saying: The method draw(texture, float, int, int) in the type SpriteBatch is not applicable for the arguments (SpriteBatch, int, int)
So, LibGDX wants a float array to draw instead of a string?
Thanks in advance.