What's the best method to save the player's data to the server?
Method to store the game saves
Which one of the following method should I use ?
- Using a database structure(e.g.. mySQL) to store the game data as blobs?
- Using the server hard disk to store the saved game data as binary data files?
Method to send saved game data to server
What method should I use ?
- socketIO
- web socket
- a web-based scripting language to receive the game data as binary? for example, a php script to handle binary data and save it to file
Meta-data
I read that some games store saved game meta-data in database structures.
What kind of meta data is useful to store?
Edit-1
This question was to actually see what technology is better to use based on the situation.
The situation is a game that will be on cross-platform, save game throughout the cloud.
Method of delivery from game client(iOS, Android, Windows Phone 8, etc..) to game server(Linux, Windows, etc.) Im using a Ubuntu server at this moment.
Method of storage of binary data Inside a database system or file system. The up and down side to it and the community options of existing structures.
Storing of meta-data Well, I'm not too sure about how to store saved game data to server at the moment. Thus, was wondering if the community can provides tried and tested methods used by the community. and their preferences.