I'm trying to use the new Sprite Packer tool, but it doesn't work if I put the imagens inside Resouces folder, but inside any other folder it works.

is it a bug?


1 Answer 1


All files in the Resources folder exist in your built application (regardless of if they are used). This allows you to load them as needed with Resources.Load.

I believe Unity made the decision to prevent files in Resources being built into sprite-sheets because there would be two copies of the same sprite in the built app (which is wasteful).

This answer on the Unity forums uses the same explanation:



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