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Does anyone the GL frame rate for iPad and iPhone 4 under the follow conditions:

  • Unlit
  • Non supersampled
  • GLSL texture mapped with two textures.
  • Single quad, 4 vertices

Thanks,
Doug

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60fps, if nicely vsynced?

If you're looking for (un-vsynced) big numbers like '1000fps', stop thinking in framerates and start thinking in milliseconds-per-frame. The numbers are a lot more meaningful that way around (You won't panic when your first draw call halves your framerate...)

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  • \$\begingroup\$ Thanks @bluescrn. I'm doing a image visual f/x app. Entirely gesture driven. \$\endgroup\$ – dugla Jan 22 '11 at 16:16
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According to Apple, iOS devices max out at 60FPS.

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