I want to animate my character in game. My graphic animator prepare for me three options.
- Frame-by-frame by this is over 9MB for one animation. With TextureSpriter 4-5MB.
- Spriter but I can't find how to handle scml in GLES 2.
- FLA/SWF and this is my best promissing option because size of swf with animation is 1,8 MB. But so far I google that flash is no longer supported in android and it's big issue to use it with AndEngine.
What's more I found this question maybe something is changed since '13.
So I guess I got only option 1. Am I wrong? What do you use to animate?