Oddly enough I cant find clear instructions on this theme (I only found rain and the method is very particular) so I ask, how do I implement a whole-screen snow-falling effect?
The methods i can think off the bat are:
-Using LibGDX's Particle System: But it seems like it will be overkill for some reason, i need the snow all over the screen and i have the idea that particle system is only optimized for ephemeral occasional particles (correct me if im wrong)
-Draw a giant animation that fills the entire screen Well, it also seems quite overkill... and it sounds hackish and dirty.
Id like a smooth effect, like a snowstorm, I cant think of any optimal method nor I have great experience in particles to be honest. So, any ideas?
P.S: The game is mainly for android, which is why Im so worried about an optimal solution
PixMap
depending on the level of detail of your snow flakes. Then, just simply make them fall with a velocity with random x-axis variations. If you batch your drawings, I don't see how this will cause much of a slowdown, even with hundreds of snow flakes. \$\endgroup\$