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What are some programming design patterns that are useful in game development?

Is there any literature on game design patterns? I'm taking a software design class and would like to learn how some of these design patterns would apply to game development.


marked as duplicate by Jesse Dorsey Jan 19 '11 at 15:01

This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.

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    \$\begingroup\$ Very similar to this question which has some great answers. \$\endgroup\$ – mghicks Jan 19 '11 at 14:51