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Valve's hit detection tracks player positions from when the bullet fired and then tells clients only whether the hit happened, but I can't see why that is necessary in the first place. Does server-side hit detection do anything but slow down the action?

What is the purpose of server-side hit detection when malicious players could cheat with an aimbot anyway?

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    \$\begingroup\$ It sounds like this measure is not to stop aimbots, it's to stop the (much worse) problem of being able to craft a packet that says "I hit you" over and over until you die, regardless of whether or not I can see you. \$\endgroup\$
    – user1430
    Commented May 14, 2014 at 19:01

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Server-side hit detection isn't to prevent aimbots, it's to prevent cheaters who simply tell the server "I hit!" regardless of where they are aiming.

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