-1
\$\begingroup\$

Valve's hit detection tracks player positions from when the bullet fired and then tells clients only whether the hit happened, but I can't see why that is necessary in the first place. Does server-side hit detection do anything but slow down the action?

What is the purpose of server-side hit detection when malicious players could cheat with an aimbot anyway?

\$\endgroup\$
  • 7
    \$\begingroup\$ It sounds like this measure is not to stop aimbots, it's to stop the (much worse) problem of being able to craft a packet that says "I hit you" over and over until you die, regardless of whether or not I can see you. \$\endgroup\$ – Josh May 14 '14 at 19:01
13
\$\begingroup\$

Server-side hit detection isn't to prevent aimbots, it's to prevent cheaters who simply tell the server "I hit!" regardless of where they are aiming.

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.