I am creating a 3D game in Unity. The main game mechanic involves a large open world area. In various places throughout this world are billboards and other devices that would show 'adverts' etc in the game.
I have several textures that I would wish to place on these billboards. The game would select a texture at random and display it for a set period of time on the surface, before choosing another - giving a similar effect to billboards in the real world. Another implementation of this could perhaps involve adverts being embedded into the game world in this way.
What is the way about this? Any help would be gratefully appreciated.