# Using Canvas instead of Scaleform in UDK

I'm working with Unreal Script, and I need to use Canvas instead of Scaleform to create a HUD. I've extended the game type from UTGame, and used bUseClassicHUD in the Default Properties section, but the default Scaleform HUD continues to appear. I know for certain that I have everything configured properly to load and run the scripts, but this one line just doesn't seem to have any effect.

DefaultProperties{

// Disable the scaleform (flash) HUD in the UTGame
bUseClassicHUD = true

// Initial score value
nScore = 0

// Initial time value
m_gameTimer = 30.0


}

Is there something else I need to include? I've done a reinstall (I'm using the July 2013 build), but to no avail.

Are you sure it's the scaleform HUD that's appearing? I'd try logging out the newHUDType parameter you're getting in ClientSetHUD(). If bUseClassicHUD is true, it looks like you should be getting the UTHUD class (granted, I have an older drop of UDK, so things may have changed in more recent builds.