1
\$\begingroup\$

Whenever I run my game using the DesktopLauncher I am able to find my files, but if I build an executable using Gradle I get an error that the files are not within the specified folder.

This may be linked to the fact that for some reason the assets I place into the Android project's asset folder, which is linked to my Desktop project, are being placed in the bin folder of my Desktop project. Currently to get around this I have a check that looks for whether I am executing as an Android game or Desktop (and applies a prefix accordingly, either "bin" or "").

\$\endgroup\$
1
\$\begingroup\$

You shouldn't be doing that check in your game code about whether to append the "/bin" folder path. Are you using the function Gdx.files.internal() for accessing the files in your asset directory?

\$\endgroup\$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.