When using particle systems that have a lifetime, with CCParticleSystem
and its derived classes, should I manually remove the finished systems from their parent nodes once the particle animations are complete? Or this is done automatically? I don't want to leave dead particle systems in my scene, for obvious reasons.
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CCParticleSystemBase
has an autoRemoveOnFinish
property. The name is self explanatory. This property is NO
by default. So should be set to YES
on creation for particles that have a finite lifetime.