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When using particle systems that have a lifetime, with CCParticleSystem and its derived classes, should I manually remove the finished systems from their parent nodes once the particle animations are complete? Or this is done automatically? I don't want to leave dead particle systems in my scene, for obvious reasons.

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CCParticleSystemBase has an autoRemoveOnFinish property. The name is self explanatory. This property is NO by default. So should be set to YES on creation for particles that have a finite lifetime.

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