I’m currently planning to develop an RPG. It will be a project I do in my free time. No pres-sure behind it. I’ll probably be doing it together with a friend and it’s just supposed to be a fun project, something we just work on, if we like to. Although it is a private fun project, I will make arrangements for this project, like project management and detailed documentation etc. I will also have a look at this thread and gather more information before starting.
An important choice I have to make is what libraries or framework I want to develop the game with. I know that there isn’t a BEST library, but maybe someone with some experience can recommend a fitting library. Maybe I just write down what my “requirements” are.
- C++
- Offline RPG
- Running on Windows will suffice
- Therefore I tend do Direct3D, contradictions? Proposals? OpenGL?
- Well documented API
If you need some more specific information, just tell me.
If you can recommend libraries, how is multithreading done in those? Are new threads created implicitly? I’d just like to know as much as possible about what is coming to me, before starting.
Thanks in advance!