I've made an animation in 3ds Max and want to export it to
.fbx and import it into Unity. I've done this once without problems. But this time, my
.max file is 2,8MB and my
.fbx file came out a huge 630MB!
There's nothing wrong with my model: I exported it from a Blender model (to
.fbx) and imported it to 3ds max (converted it to an editable poly) to do my rigging and animation. As soon as I import some
.bip animations, I get these huge files.
Is there a safe way to get smaller file sizes? I don't mind redoing the rigging if I can solve this.