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I have almost completed a game written in flash/as3 using flixel. How can I sell it through steam ?

A few years back, (I was a full-time flash game dev back then..) there were 2 choices:

  • Use Adobe Air to make the game downloadable.
  • Use 3rd party flash wrappers like Zink, that are bit more poewrfull, but for a price.

And of course, there's the option to write it from scratch in some other language..

I wonder, since I've been hidden in cave these years, and I'm not really up-to-date with the flash-game market (I know it's dying..), what are my options to publish and monetize my as3 game to the desktop market ?

Feel free to drop any idea, even if it's not directly solving my problem.

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You could also try Haxe and cross compile it as an executable. There is a AS3 converter and using OpenFL you can keep using the flash API. fixel is ported as well. You still might end up in some troubles here and there but the community is active and helpful and a good source to get some quick help is their IRC Channel and Google Group.

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  • \$\begingroup\$ well, thats something new, thanx, I'll look into it \$\endgroup\$
    – yannicuLar
    Apr 28, 2014 at 8:36
  • \$\begingroup\$ I obviously don't have enough time to try porting a flash game into Haxe, but I think this might be the best option so far. The ability to publish to any platform sounds really sweet. Additionally, I can see that lots of experienced as3 veterans are switching to haxe/openFL, so I expect to see a live community, and familiar APIs and dev tools. Thank you for pointing me out there. I'll will just for a while, before accepting your answer \$\endgroup\$
    – yannicuLar
    Apr 28, 2014 at 12:17
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    \$\begingroup\$ using Adobe AIR also gives you opportunity to target any platforms (windows/macOS/iOS/android) and it would probably need almost no recoding at all. \$\endgroup\$
    – kreys
    Apr 28, 2014 at 12:49
  • \$\begingroup\$ true, and I might actually prefer trying air, given that my game is almost finished. I'm mentioning Air in my question too. But I was using air some years ago and i remember it produced limited and unreliable desktop applications. Now that Adobe is killing flash, I don't think it got better \$\endgroup\$
    – yannicuLar
    Apr 28, 2014 at 17:24
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Steam is possible, as long as the game is packaged into an executable. Quality of course has to be pretty strong to get there.

Steam Greenlight : http://steamcommunity.com/greenlight/faq/

Online platforms : https://stackoverflow.com/questions/8026503/popular-flash-games-on-stream

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  • \$\begingroup\$ FYI: Your link to "Flash Games on Steam" gives 0 results ;) \$\endgroup\$
    – user42555
    Apr 28, 2014 at 7:51
  • \$\begingroup\$ For me it gives five results. \$\endgroup\$
    – Christian
    Apr 28, 2014 at 8:20
  • \$\begingroup\$ Thank you for the info. To be honest, I've done my googling, and I knew about greenlight. If I got it right, greenlight is mandatory if you're going to post something on Steam anyway... The S.O. thread about Flash Games on Steam is outdated (mochigames is closed). The flash games tag on steam gives me 5 results indeed, but I'm not sure how would that help me. \$\endgroup\$
    – yannicuLar
    Apr 28, 2014 at 8:36
  • \$\begingroup\$ Removed the steam link, it was unreliable \$\endgroup\$
    – karmington
    Sep 19, 2014 at 23:46
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Just to round out ScrambleRK's answer, there is a more recent, OpenFl compliant version of as3hx available. You can find it here: https://github.com/openfl/as3hx

As3hx is essentially an command-line tool, but it's fairly simple to use. I recently ported an API using the tool. There was some post-editing that needed to be done on the generated hx files, but for the most part it was minimal (most issues had to do dynamic typing).

There is also a haxe port of flixel available called HaxeFlixel. You can check it out here: https://github.com/HaxeFlixel/flixel

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  • \$\begingroup\$ Yes, porting to haxeFlixel is probalbly the best thing to do in my case. Unfortunately, as3hx didn't help much, so I'm still porting the wholke as3 code to hx manually. \$\endgroup\$
    – yannicuLar
    Aug 4, 2014 at 6:39

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