I've been following the pixelnest tutorial to make a 2D shmup (http://pixelnest.io/tutorials/2d-game-unity/player-and-enemies/).
While working on this I've experimented with increasing the firing rate to get a continuous stream of bullets, and I've noticed that bullets are more spaced apart if the ship is moved backwards, and they get clumped up when the ship is moved forwards. Is there a way to maintain constant distance between bullets no matter the movement of the player?
Should I even care? I get the feeling that if the player moves backwards then the firing rate is essentially slower (at least until they reach the edge of the screen) and vice versa if you move forwards.