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I saw a lot oft tutorials about the mvc pattern, but always it was only a small example/Situation explained. There was always only one model, one controller and one view. But what if I have a lot oft models with complex logic, I cant put all the rendering code in one view and all the logic code in one controller. How I split all in smaller pieces, because the models logic depends in each other(for example collision). Know someone a good tutorial, or example game that explains this pattern in advanced games?

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