# Two issues with testing LibGDX on Android

1) When I test my game on desktop it is 100% fine. When I test it on my Nexus 7 physical device, it is the same except the backgrounds have no color. For example my splash screen has a greenish background, On desktop this is visible, on android it's just a white background.

Splash screen:

@Override
public void render(float delta) {
manager.update(delta);
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
backgroud.begin(ShapeType.FilledRectangle);
backgroud.setColor(147, 112, 219, .4f);
backgroud.filledRect(0, 0, Gdx.graphics.getWidth(),
Gdx.graphics.getHeight());

backgroud.end();
batch.begin();

leftLogo.draw(batch);

batch.end();

}


2) When running my game on an Android emulator, it just shows up as a blank black screen on so far 5+ different emulators. What does this usually mean? No errors anywhere.

I also have cfg.useGL20=true;