I am developing basic XNA car game. I used 3D fbx car models to represent car objects. I drag and drop all tga and fbx files into content and I succesfully showed car in my game by using some basic codes. But the problem is when I move the car around the components move around irrelevant because some components of fbx model have different X, Y, Z directions according to world. I tried a lot of fbx models but all of it same. Also the colors have not shown on game. What is the solution of this broblem. How can I equal all component axes to game world axes to move around together? Why I can not see the colors of components?