So in LibGDX the Sprite objects position is where it's 0,0 mark is in the word. In Box2D a a bodies position is in it's center. So to line these up when you update the sprites position with the bodies position you would adjust it by half the width and height. But it seems to me theres no reason to worry about that. Because the relative position is always going to be the same, and that it'll just waste calculations lining it up. Is there any reason I should do it?