Using UE4's "Blueprint" visual scripting system, how can I dynamically spawn objects at runtime?
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\$\begingroup\$ @Byte56 Sir I've edited my question? It would be very helpful if you can answer it for me. Thank You \$\endgroup\$– AmareshApr 12, 2014 at 13:18
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\$\begingroup\$ Heavily edited the question, in an effort to make it re-openable. I think this is the question you were really trying to ask, @Amaresh? \$\endgroup\$– Trevor PowellApr 12, 2014 at 13:33
1 Answer
I would recommend watching: https://www.youtube.com/watch?v=rhCGy9ceRPI
It will show you how to spawn something from pressing a key at a target location, I would say just replace the key press with the Initialize Level function.
Not sure if that might be what you are wanting.