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I want to develop an simple memory game on Android.

The memory game have squares like the picture below. How should I determine which of the square is pressed? Should I use image buttons? Personally I don't think it is an good idea to make the game with image buttons. Could you suggest me an solution on how I should determine which of the square is pressed?

enter image description here

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Here is an idea:

you probably know of the dimensions of the screen, you know of the resolution of the squares, and at any time when a point on the screen is touched, you know this points x and y coordinates.

int xSquare = floor(x/squareResolution)
int ySquare = floor(y/squareResolution)

If you store all your squares in a one dimensional array, the square you want is

squares = new Square[gridResolution*gridResolution];
theSquareYouWant = squares[ySquare *gridResolution + xSquare]

If you store it in a 2d array you want square

squares = new Square[gridResolution][gridResolution];
theSquareYouWant = squares[xSquare][ySquare]

You should not use image buttons. If you want to animate a square being pressed, create an animated sprite or whatever at the space occupied by the square and then remove it once the animation has finished.

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  • \$\begingroup\$ What is the floor() method doing? What is the squareResolution if my image is 54x54? \$\endgroup\$ Apr 10, 2014 at 18:44
  • \$\begingroup\$ floor() is a mathematical function. For positive values, it's basically truncation, i.e. floor(2.1) = 2.0, floor(2.5) = 2.0, floor(2.9) = 2.0. \$\endgroup\$
    – PatrickB
    Apr 10, 2014 at 21:00
  • \$\begingroup\$ What is the squareResolution and gridResolution? How do I calculate it? \$\endgroup\$ Apr 11, 2014 at 9:27
  • \$\begingroup\$ squareResolution and gridResolution is arbitrary, it's whatever you feel like. In your image, the squares looks to be 25*25 pixels and the gridResolution looks like 6*6' \$\endgroup\$
    – Herp
    Apr 14, 2014 at 10:56

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