I've been into javascript game programming with html5 and canvas lately. So far I've only been able to implement a game loop with setInterval, but I'm aware this means using fixed timestep. I've always used game engines with the "delta time" approach, I'm sorry I can't recall how that timestep was called. But anyway, I had several questions.
How could I implement a game loop with the delta time approach?
Will I get benefit from it in any particular way?
Also any information you point out related to that is welcome.