as you might expect, I have got a game in development, including a main character—fortunately…
This character is on the one hand represented by a bunch of Box2D bodies and on the other hand, graphically, by a bunch of SVG-Elements. The character is a floating one, a kind of Hovercraft, basically based on this tutorial, but more sophisticated all in all.
The character can jump, too. To visualize the impulse, which gives the »jump-power« some fire blow out of its very ass straight ahead, what should be animated, during its short visible time.
Intentionally I am not posting any code, since I can imagine a solution based on each one of the methods mentioned above, this question is meant to issue the pros and cons, due to time and flexibility.
In this case, all graphics (world, fire, ass, character) are given in SVG and are meant to be displayed as that, whereby the connection between physics and graphics is established by the use of R.U.B.E. I am searching for the most painless way of realization for the ass on fire.
Thanks for reading and kind regards to the community!