I want to create a game that due to some assumptions doesn't make sense as a tablet game.
I already created some frame (controllers, autowiring, build scripts, etc.) that would help me later on, but since Slick2D, that I currently basing it on, is no longer really supported I am considering switching to libGDX while it still not time expensive.
My question is: is it possible to easily get rid of all of Android dependencies? GUI scaffold generator doesn't allow to do that and I would like to know is it just generator's issue or is the library itself tied to Android dependencies?
It's my main concern that would help me decide whether or not switch from Slick.
Basically when I use GUI generator to scaffold project it creates at least 3 Eclipse projects:
- core project,
- Android project - depending on core,
- desktop project - depending on Android.
While it shouldn't a be problem to merge them into 1 bigger project and remove virtually dead code, I want to know if there would be left some Android dependencies that I couldn't remove to make it still runnable on desktop.