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When I create an Smart Sprite Sheet Folder using SpriteBuilder and publish it, must I load that SpriteSheet into memory "FrameCache" with code or does SpriteBuilder do this automatically (so I just have to access any image inside of SpriteSheet?)

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As far as I know, whenever you make a sprite using any spritesheet, that spritesheet will be loaded automatically. So you don't have to load anything.

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    \$\begingroup\$ Any source / link to confirm this assumption? \$\endgroup\$ Mar 3, 2015 at 16:52

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